A coated creature exudes a horrible stench for 1d4 hours. Random Height and Weight[ edit ] Table:
Flumphs no longer feed on rodents and small amphibians, but instead on psionic energy that they get from creatures like mind flayers and githyanki. Emotions must not cloud our logical thinking.
Their spray attack is similar to what it was in fourth edition and makes the target and everyone near them poisoned for 1d4 hours. Almost all flumphs are lawful good, however, there are some who might follow more chaotic or evil paths, influenced by the minds they've fed on. As said creatures tend to be malicious evil, the flumph hates them and eagerly shares what information it has acquired through this brain-scanning to heroic adventurers so they can more easily defeat the monster.
Flumph Names[ edit ] Flumphs don't normally bother with names as they communicate through their thoughts with one another but when talking with members of other races they will adopt a name based on the race of the creature for their convenience. You can see in dim light within 60 feet of you as if it were bright light , and in darkness as if it were dim light. Your base walking speed is 5 feet. The Poisoned condition applies Disadvantage on attacks and ability checks, severely hindering those affected.
Each creature in a foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. I think flumphs are a good choice for any Underdark game. This book is light on the personality or society of flumphs but describes their anatomy and alignment and how they defend themselves.
You are immune to any effect that would sense your emotions or read your thoughts, as well as all divination spells. While this is surely intended to be a comedic effect it makes flumphs an interesting option to include in a larger encounter. You can communicate mentally with another creature that knows at least one language within a foot radius. As a result, they are rarely surprised by anything they can see but they are sensitive to the light.
Posted by: Nashicage | on October 2, 2012
The save DC for their spray might not be high, but the effects can be debilitating if the players are trying to fight mind flayers or githyanki at the same time. Although flumphs reach physical maturity at about the same age as humans, the flumph understanding of adulthood goes beyond physical growth to encompass worldly knowledge. At the end of each of your turns, you can make a DC 10 Dexterity saving throw, righting yourself and ending the incapacitated condition if it succeeds.
Flumphs no longer feed on rodents and small amphibians, but instead on psionic energy that they get from creatures like mind flayers and githyanki. In this edition, Flumphs are used for comedy. You have a flying speed of 30 feet, and can hover.
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