Download scientific diagram | Blondie24 Architecture [6] from publication: The importance of look-ahead depth in evolutionary checkers | Intuitively it would.

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Blondie24

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The neural net receives as input a vector representation of the checkerboard positions and returns a single value which is passed on to the minimax algorithm. Jump to navigation Jump to search Blondie24 is an artificial intelligence checkers -playing computer program named after the screen name used by a team led by David B. The weights of the neural network were obtained by an evolutionary algorithm an approach now called neuroevolution. David Fogel , along with his colleague Kumar Chellapilla, documented their experiment in several publications.

Blondie24

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After the poor programs were eliminated, the process was repeated with a new population derived from the winners. Jump to navigation Jump to search Blondie24 is an artificial intelligence checkers -playing computer program named after the screen name used by a team led by David B. Performance was measured by a points system:

Blondie24

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David Fogel , along with his colleague Kumar Chellapilla, documented their experiment in several publications. Rather, it came solely from the total points earned by each player and the evolutionary process itself. Fogel also authored a book on the development of Blondie24, and the experiences he and his team had while running Blondie24 in on-line checkers games, and eventually in obtaining a victory against a dumbed-down version of Chinook. Points were earned for each neural network after a multiple of games; the neural networks did not know which individual games were won, lost, or drawn.

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The neural net receives as input a vector representation of the checkerboard positions and returns a single value which is passed on to the minimax algorithm. Performance was measured by a points system: In this way, the result was an evolutionary process that selected programs that played better checkers games.

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Rather, it came solely from the total points earned by each player and the evolutionary process itself. After the poor programs were eliminated, the process was repeated with a new population derived from the winners. Performance was measured by a points system: Each program earned one point for a win, none for a draw, and two points were subtracted for a loss.

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The purpose was to determine the effectiveness of an artificial intelligence checkers -playing computer program. Each program earned one point for a win, none for a draw, and two points were subtracted for a loss. The significance of the Blondie24 program is that its ability to play checkers did not rely on any human expertise of the game. Performance was measured by a points system:

Blondie Playing at the Edge of AI. A volume in The Morgan Kaufmann Series in Artificial Intelligence. Book Authors: David B. Fogel. Browse book. Blondie24 tells the story of a computer that taught itself to play checkers far better than its creators ever could by emulating the principles of Darwinian evolution. Purchase Blondie24 - 1st Edition. Print Book & E-Book. ISBN ,

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The significance of the Blondie24 program is that its ability to play checkers did not rely on any human expertise of the game. The design of Blondie24 is based on a minimax algorithm of the checkers game tree in which the evaluation function is a deep learning convolutional artificial neural network. Performance was measured by a points system:

Blondie24


The screen name was used on The Zone , [1] an internet boardgaming site in The significance of the Blondie24 program is that its ability to play checkers did not rely on any human expertise of the game.

Blondie24

Blondie24

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1 Commentsto Blondie24

  1. Shashicage says:

    The screen name was used on The Zone , [1] an internet boardgaming site in Fogel also authored a book on the development of Blondie24, and the experiences he and his team had while running Blondie24 in on-line checkers games, and eventually in obtaining a victory against a dumbed-down version of Chinook.

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